Each coalition has the ability to spawn any number of tankers, limited to 2 airborne at any given time, very similar to the E2 mechanics
COALITION | KEY | FREQUENCY | TACAN |
---|---|---|---|
BLUE | A | 129.000 | 10 Y |
BLUE | B | 129.500 | 11 Y |
RED | A | 134.000 | 20 Y |
RED | B | 134.500 | 21 Y |
The callsigns of the tanker will be one of Shell (Drouge) or Texaco (Boom) and their flight number will reference A or B
To deploy an E2 create a Map Marker where you wish to anchor the E2, and label it in the format: TANKER A B 270/40 FL270 S270
Element | Meaning |
---|---|
TANKER | fixed prefix to know you’re deploying a tanker |
A|B | Which tanker you wish to control, A or B |
B|D | The type of tanker, B for Boom, D for Drogue |
270/40 | Anchor heading, and leg distance |
FL270 | Optional flight level, default 200 and must be specified for speed |
S270 | Fly at 270kts IAS, when dealing with winds, this is the speed of 270 ias with referece to marker and leg distance, optional, default 270 |
CODE | RESULT |
---|---|
TANKER A B 270/40 | (Boom) Texaco 1-1 at marker position 270/40 FL200 at 270kts IAS |
TANKER B D 20/20 FL230 S320 | (Drouge) Shell 2-1 at marker position 020/20 FL230 at 320kts IAS |
To move a tanker, just create a new marker with the same format as deploying, and the tanker will immediately reposition to the target area.
Create a marker with text TANKER A LAND
to land at the closest friendly airfield to the marker.
Upon touch-down the tanker will despawn
There are no lives related to tankers, however do not use them as TALDS, abuse will result in additional restrictions