Repairs a group (eg: SAM)
Kills a unit (same as -delete) really
Spawns a build crate
Spawns an Ammo crate
Spawns a shelter crate
Spawns a factory build crate
Spawns a JTAC Tower crate
You may use a standard spawn command to spawn any unit(s) or compositions as normal by suffixing with F
Example: -spawn 2MBT-L,2JTAC,PATRIOT F
This will immediately spawn the required elements around your current position (so be in a unit) it ignores any RP and just does what you ask
Immediately schedules a replacement for a the closest unit, useful after -unpack
to force build a SAM etc.
You can swap a player as an admin by putting the player prefix, if they have a space etc. put in quotes
Example: -swap “Mr. Wilson”
Useful if ships get stuck, you can reset the ships to their original location, this will complete teh shipment and return the alive units back to the embarcation point
Example: -shipreset MUSA
Useful if ships get stuck, you can complete the shipment and unload at the end point
Example: -shipreset MUSA
Spawns a single cap group for the given coalition
Example: -cap red
Despawns a single cap group for the given coalition
Example: -nocap red
Kick a player for a given reason (the player will see the reason)
Example: -kick “Mr Jones” JTAC smoke abuse
Ban a player for a given duration and reason (the player will see the reason)
Can also use userid, which can be obtained from the players stats page, in the link.
Speech marks are only required if the player has a space in his name.
Example: -ban “Mr Jones” 1w JTAC smoke abuse
Example: -ban 101 1w JTAC smoke abuse
Where 1w is a duration, example:
Revoke taccom privileges for player
Example: -revoke-taccom 132nd.Mar JTAC Smoke abuse
Restore taccom privileges for player
Example: -restore-taccom 132nd.Mar JTAC Smoke abuse
Revoke a players swap privileges
Example: -revoke-swap 132nd.Mar Intel Abuse
Restores a players swap privileges
Example: -restore-swap 132nd.Mar Intel Abuse
Force a player to spectators
Example: -deslot 132nd.Mar
Disable a players ability to use in-game chat. This is a toggle, so you can use it again and again to disable/enable the ability
Example: -mute 132nd.Mar
Grant admin rights to another player, you can revoke your own admin rights
Example: -admin 132nd.Mawr
Return an awacs life to a given coalition
Example: -giveawacs red
Update the session end time to DURATION minutes
Example, to restart server in 60 minutes: -restartserver 60
Add a RW or FIxed Wing life to a base
Example, Add a FW life to Abu Musa: -addlife FW “Abu Musa"
Example, Add a RW life to FARP BA1: -addlife RW "FARP BA1"
Ends the campaign, optional coalition to award the win
Returns the given number of RP of LEVEL to coalition
Example return 10 RP3 to blue: -giverp blue 3 10
It will return how many were returned.
Get the current RP level for the coalition
Example return 10 RP3 to blue: -rp blue
Marker commands on the server require you to be in a real module (Fixed wing or rotary wing)
This is because marker owners aren't available in TACCOM so I don't know if you're an admin
You can prefix a marker with SPAWN to get some units (useful to put out the truck, in order to use -spawn
Example: SPAWN BZ
- Will spawn a blue utility truck and SPAWN RZ
will spawn a red utility truck
Most of the time, I just use this for zils outside of testing in my dev environment
CODE | ITEM |
---|---|
E | EWR (FPS-117, 55G6) |
J | JTAC |
S | Shelter 3 |
Z | Utility Truck |
FA | FARP Ammo |
DE | Dog Ear |
F | Factory 3 |
T | Tank (Abrams or Leclerc) |
M | Man PADS |
Deletes all STANDARD, LOGISTIC, JTAC and MOBILE_EWR units within RANGE m
Example: NUKE 1000
"Kills" the unit nearest to the marker - if used on a SAM composition, it will not reclaim etc. it will treat it as a kill and damage it so it goes on cooldown